Rot.js part 2

Goal 2: Make a room with colors.

I started playing old-school roguelikes with the discovery of nethack. I played Diablo before that and I vaguely remember a Star Trek themed roguelike from my younger years. I’ve enjoyed the revival of the roguelike and pseudo-roguelike in recent years. I’m convinced it’s the ability to create engaging games with a relatively limited toolset. Some of my favorites are FTL, Rogue Legacy, Dungeons of Dredmore, The Binding of Isaac, Brogue, and Pixel Dungeon. My goal here is to create a map similar to Brogue’s in color.

See the Pen rot.js room 2 by David Patterson (@bob0the0mighty) on CodePen.

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