Initial thoughts on renewing development on jcod

I decided to revisit my reasons for developing jcod.

My list looks something like this:

  • I want a roguelike development library that provides

     

    • extensible map creation
    • FoV calculations
    • Color handling
  • Works with java and android

This brought me to jcod since it was built using libGDX which, I hope, will allow easy-ish Android integration.  I had looked at libTCOD before and rot.js and jcod seemed to fit the bill.  It has the added benefit of allowing me to excercise my java programming and learn more about the underlaying framework of a Roguelike.  I think I will implement the missing functionality first, then come back and refactor as neccesary.

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